Here are some highlights from day one of the 2022 Play
Make Learn conference in Madison, Wisconsin.
Making Making Happen:
The Peoria Playhouse
is a children’s museum in Illinois that includes a makerspace for teaching tool
literacy. The National Mississippi River
Museum & Aquarium is in Dubuque, Iowa with a makerspace open to
visitors all museum hours.
Makerspace tips:
·
Have a great advisory board
·
Ask for help!
·
Passive activities are great- encourage patrons
to self-explore with open-ended questions
·
Cast a wide net when looking for staff- skills,
not degrees
·
To help patrons be creators and explorers, staff
need to see themselves as creators and explorers - give staff a chance to learn
& work on projects
·
Makers
in the Library has a good toolkit
·
Maker Ed offers
professional development for makerspace staff
Building with the Bauhaus:
The
Bauhaus was an art school in Germany in the early 20th Century.
Its principles are much like the makerspace movement today.
Bauhaus principles:
·
Materials should be chosen for their function-
form follows function
·
Union of art and craft
·
Students and teachers learn from each other
·
Peer to peer learning and problem solving
·
Learn how materials behave before creating, then
create your own thing--everyone doesn’t have to have the same outcome
Sarah Nagle used
these principles when creating the makerspace at Miami University
in Ohio.
Maker-centered learning:
·
Shift from consumer to creator--students think
about how things are designed--how they can make things better
·
Empowerment and civic-mindedness --e.g global
makerspace community creating COVID protection, 3D printed prosthetics
·
Intro maker activities for students who don’t
know what to make in the makerspace--introduces them to materials
·
Bauhaus-inspired
exercises
Transformed Reality: Using VR to create empathetic soft
skill training:
DePaul
University created trauma-informed virtual-reality training for members of
law enforcement interviewing sexual assault victims.
Advantages of VR training:
·
Cost effective
·
Can be accessed remotely
·
Easy to customize
·
Can’t be distracted by emails when wearing a
headset
·
More emotional connection
·
Users were more confident applying lessons
·
Low-stakes environment --can say what you think
without being judged
·
Victims aren’t re-traumatized by going through
their experiences
·
Can create a wide variety of scenarios
VR training tips:
·
Many narrative choices make the experience more
real – mind mapping tools like Mind
Meister
·
At least 3 paths: best, mixed, bad--write the
good path first
·
Have a table read
·
CoPilot Designer good for
software- can also do browser-based if user doesn’t have VR access
·
Meta
Quest 2 for headsets-wireless – requires a Facebook account
Creative Collaborations with Cardboard: Developing
community informed maker events
The Science Museum of Minnesota was looking for a way to
attract more diverse families. They had to think outside the box, as it is hard
to get satisfaction surveys from people who don’t use the museum.
BIPOC family listening sessions:
·
Gave families wearable GoPro
cameras to use as they went through the museum and then had a conversation with
the family
·
Partnered with community organizations like American Indian Family Center, Phyllis Wheatley Community Center, Hmong American Partnership, St.
Paul Promise Neighborhood
·
Asked what is preventing families from
attending- families wanted transit help, translation- didn’t want to tell
museum what activities to have
·
Closed building to the rest of the public and
provided a meal
Results:
·
Created cardboard
city maker activity
·
had attendees take polaroid pictures and add
“today I made”, “What is it?” “I make _at home” “I am _ years old”- hung it on
laundry line
·
Joined cohort of 3 other museums for in-house
events and pop-ups
Presenters:
·
Nora Beckemeyer
·
Laura Geake
·
Robby Callahan Schreiber