Saturday, March 04, 2023

CHRONICLING AMERICA: USING HISTORICAL NEWSPAPERS



Chronicling America includes newspapers from 1777-1963. Digital content is submitted via the National Digital Newspaper Program.  State partners choose titles to digitize- not all states have the same dates/amount of content. It includes non-English newspapers.

Digitization is mostly from microfilm- old hard-copy papers are not in good shape. Optical character recognition can be bad for newspapers because original is bad- varies by title. OCR has improved since the project started, so not all newspapers are the same quality. 

Searching tips:

  • Browse calendar view to see what dates are available.
  • Make sure you have dates and locations in addition to names, especially common names.
  • When doing genealogy. think about why your ancestors would be in the newspaper.
  • Death notices are not always in the same location. 
  • Papers sometimes had neighborhood news columns, but they can be hard to find- different names and locations.
  • Stories sometimes use first and middle initials, titles like Mr/Mrs/Dr/Judge/Colonel/Reverend - married women by husband's name, no first name for children.
  • Content is always being added, so it's worth it to check back. 
  • There is a clipping tool to just print/save the article you want.
  • Click "Text" to download text- can put in a translation tool to get a rough translation.
  • May have to use older terminology--e.g. "suffrage" vs "women's rights".
  • Check a couple days after an event happens to see how a story evolves. 
  • Political cartoons are hard to find-hand-written text that OCR can't read, or no text- helps if you know cartoonists names- contact LOC, they have staff who can help.
  • Topic guides are available. 
  • Each newspaper has a title essay with information about the paper. 

Future plans:

Subscribe via email or RSS to learn about training, recently added titles, and more.

Remember, newspapers are the "first draft of history" and are great primary sources for History Day and other research. A recording is available on using historical newspapers for History Day. 


A recording of this webinar is available here.

Links from the Q & A are here.


--Andrea H. @GLCL

Thursday, December 15, 2022

Fix-it, Repair, and Recycle Programs at your Library



Webinar presented by Erin Gray (gray@amigos.org), Library Services and Technology Trainer, Amigos Library Services. 

"Right to repair" is a global movement to have greater access to parts and tools to fix things around the house and avoid waste, including tools and manuals used by manufacturers. More and more states are considering right to repair laws. Fix-it clinics are a way for libraries to be part of this movement.

Fixit resources:

  • Ifixit- repair guides, answers forum, teardowns of trending gadgets
  • Repair.org
  • Repair Cafe-ready to go guides on how to get started with fixit events, attract volunteers, etc.
  • Fixit Austin--samples of forms, supplies, signage, volunteer recuitment tips, etc. for your own fixit clinic
  • Fix-it DC- coaches and training centers

Types of fixit clinics:

  • All-day fixit fair
  • Series of workshops
  • Specific focus- clothes, bicycles, even coffee!
  • Patrons drop-off items
  • Patron and volunteers work together to fix items
  • Take-apart or teardown programs
  • Pop-up events offsite

Clinic tips:

  • Let patrons know what items will and will not be accepted.
  • Partner with local fixit organizations or tool libraries.
  • if you have the capacity, record clinics for patrons to learn from later.
  • Let patrons know if there are limits. Some clinics limit to one item per person.
  • Have sign-up sheets for volunteers.
  • Promote your home repair collections, whether books, databases, or kits.
  • Create a directory of your volunteer fixers to promote local businesses.

Handout is here.


-Andrea H. @GLCL

Friday, August 26, 2022

PLAY MAKE LEARN CONFERENCE, DAY 2

 


 

Keynote by Cassidy Puckett:

 

The stereotype is you are born a geek, but that’s not true, everyone can learn. What does it mean to be good at technology?

Five habits key to learning:

·         Being willing to fail- celebrate failure loudly and use it to get better

·         Being able to manage frustration

·         Using other people as models

·         Understanding design logic

·         Creating efficiencies- understanding that there are short and long pathways and figuring out shortcuts--e.g., keyboard commands

 

These habits exist in every group but are not being recognized. Black and female computer pioneers are forgotten. Telling people that they are good with tech can help. We need everyone’s ideas in these trying times.

 

Escape Rooms for Education:


Kari Kozak of University of Iowa created a virtual escape room called “Capture the Creature” to teach undergrads about Library of Congress. It was presented as a live event on Zoom.

 

Escape room creation:

·         Made a storyboard

·         Set up clues and hints in a virtual world

·         Used Wordpress for the web site

·         Used VYOND for video creation

·         Used Libanswers to answer chat questions

·         Hired a voice actor for the voiceover from the theater department

·         Created a fake library record and put it on Google Sites

·         Pre-trained three helpers for breakout rooms- sometimes hard to get people who don’t know each other to work together

·         Had an exit survey

 

They will do it in person next time with a fake physical book.

 

Improving Equity in Makerspaces:

 

Abigail Phillips, UW-Milwaukee, former public librarian, received a grant from IMLS to improve accessibility in makerspaces.

 

Key takeaways:

·         Disabilities can be visible or invisible

·         Reading off the slides for a presentation is more accessible

·         Libraries need to hear from the disability community

·         Offer ASL interpreters and speech-to-text

·         Create a focus group

·         Have a variety of desks and chair options- stools do not accommodate all bodies

·         Create new relationships- once word is out in the community, more and more will come

·         Vet the library web site for accessibility

·         Think of different events for different communities-e.g. pottery for the visually impaired.

 

We can use making as a way toward social inclusion--disabled patrons are often isolated. It is about welcoming them to the space, not giving them a “ticket” to the dominant culture.

 

Social Emotional Learning in Maker Education:

 

BitSpace is a youth-only makerspace in Chicago that uses the CASEL framework for learning.

 

CASEL principles:

·         Use setbacks as part of learning

·         Help students increase frustration tolerance

·         Focus on the experience with your questions, not results

·         Create random pairings

·         Give groups social structure - e.g., engineer, designer, draftsman, observer/notetaker, etc.

·         Create space for appreciation and acknowledgments at the end

PLAY MAKE LEARN CONFERENCE, DAY 1

 



Here are some highlights from day one of the 2022 Play Make Learn conference in Madison, Wisconsin.

 

Making Making Happen:

 

The Peoria Playhouse is a children’s museum in Illinois that includes a makerspace for teaching tool literacy. The National Mississippi River Museum & Aquarium is in Dubuque, Iowa with a makerspace open to visitors all museum hours.

Makerspace tips:

·         Have a great advisory board

·         Ask for help!

·         Passive activities are great- encourage patrons to self-explore with open-ended questions

·         Cast a wide net when looking for staff- skills, not degrees

·         To help patrons be creators and explorers, staff need to see themselves as creators and explorers - give staff a chance to learn & work on projects

·         Makers in the Library has a good toolkit

·         Maker Ed offers professional development for makerspace staff

 

Building with the Bauhaus:

 

The Bauhaus was an art school in Germany in the early 20th Century. Its principles are much like the makerspace movement today.

Bauhaus principles:

·         Materials should be chosen for their function- form follows function

·         Union of art and craft

·         Students and teachers learn from each other

·         Peer to peer learning and problem solving

·         Learn how materials behave before creating, then create your own thing--everyone doesn’t have to have the same outcome

 

Sarah Nagle used these principles when creating the makerspace at Miami University in Ohio.

 

Maker-centered learning:

·         Shift from consumer to creator--students think about how things are designed--how they can make things better

·         Empowerment and civic-mindedness --e.g global makerspace community creating COVID protection, 3D printed prosthetics

·         Intro maker activities for students who don’t know what to make in the makerspace--introduces them to materials

·         Bauhaus-inspired exercises

 

Transformed Reality: Using VR to create empathetic soft skill training:

 

DePaul University created trauma-informed virtual-reality training for members of law enforcement interviewing sexual assault victims.

 

Advantages of VR training:

·         Cost effective

·         Can be accessed remotely

·         Easy to customize

·         Can’t be distracted by emails when wearing a headset

·         More emotional connection

·         Users were more confident applying lessons

·         Low-stakes environment --can say what you think without being judged

·         Victims aren’t re-traumatized by going through their experiences

·         Can create a wide variety of scenarios

 

VR training tips:

·         Many narrative choices make the experience more real – mind mapping tools like Mind Meister

·         At least 3 paths: best, mixed, bad--write the good path first

·         Have a table read

·         CoPilot Designer good for software- can also do browser-based if user doesn’t have VR access

·         Meta Quest 2 for headsets-wireless – requires a Facebook account

 

Creative Collaborations with Cardboard: Developing community informed maker events

The Science Museum of Minnesota was looking for a way to attract more diverse families. They had to think outside the box, as it is hard to get satisfaction surveys from people who don’t use the museum.

 

BIPOC family listening sessions:

·         Gave families wearable GoPro cameras to use as they went through the museum and then had a conversation with the family

·         Partnered with community organizations like American Indian Family Center, Phyllis Wheatley Community Center, Hmong American Partnership, St. Paul Promise Neighborhood

·         Asked what is preventing families from attending- families wanted transit help, translation- didn’t want to tell museum what activities to have

·         Closed building to the rest of the public and provided a meal

 

Results:

·         Created cardboard city maker activity

·         had attendees take polaroid pictures and add “today I made”, “What is it?” “I make _at home” “I am _ years old”- hung it on laundry line

·         Joined cohort of 3 other museums for in-house events and pop-ups

 

Presenters:

·         Nora Beckemeyer

·         Laura Geake

·         Robby Callahan Schreiber

Thursday, February 11, 2021

PLAYfest 2021 Virtual Conference

 



Playfest was a 2-day virtual conference that included short talks from interesting people, "hands on" workshops, and discussion groups. In one of the promotions for the conference it said: "The goal is to provide a joyful, whimsical experience, with a few surprises, and lots of new people and ideas." It is difficult to describe the conference since it was so varied to give participants a chance to explore new topics and ideas. Participants and speakers tuned into PLAYfest from around the world. There were people from New York, India, England, South Africa, etc. 
Speakers covered many different topics including: children's museums,  Wakanheza, zoom movies, LEGOs, robotics, OK GO music group, marine biology, data analysis, history of children's toys, deaf theater, sleep science, etc. 

Here are some of the takeaways from the speakers.

Sarah Fornace: Manual Cinema Manual Cinema 
A company based out of Chicago makes live zoom silent films, with props made of paper. When making online live movies think about perspective, scale, and play with camera angles and props to change perspectives and create different movie shots. Magic can happen (even live magic!) without expensive materials.

Jess Turgeon: 
Wahkanza (we have talked about this in SPPL but it is a good reminder). Joy and learning can't happen if parents feel judged and like they don't have any power. Example if a child is having a tantrum don't have staff just stand nearby. If they do, they become part of the group of people staring at the family making the parent feel judged and uncomfortable. Empathize, say things like "This happens all the time" or find ways to help the parent feel that they are not a bad parent for their child having a tantrum. Expectations about being a parent in a public place and 'controlling' their children are unrealistic. Keep the basics of Wakanheza in mind at all times; joy can't happen when parents feel judged and if we can help step in before caregivers "lose their power," we can create more peaceful, welcoming communities.

John Goodwin: LEGO Foundation: The LEGO Foundation: Frontpage
LEGO Foundation: 6-piece LEGO build-a-duck challenge Build a Duck – LEGO Engineering
Give everyone the same 6 LEGO pieces and have everyone build a duck. They will be so different and the challenge is pretty stress free. This was partly to show how everyone has a different perspective. This could be a fun icebreaker in future meetings. 
John Goodwin from the LEGO Foundation also talked about the importance of social-emotional learning and the characteristics of playful learning: joyful, socially interactive, actively engaging, iterative, and meaningful. Children learn through playing, and from 2020, we have learned we need to be agile--and not to have prefixed ideas in our minds but be willing to have learning opportunities in any environment. The presentation, in summation: 1- there is a need for us to continue to think in an agile way, 2- continue to bring creativity into learning opportunities, 3- continued focus on social-emotional learning--prior to covid, there was too much focus on regurgitation of knowledge. There are a lot of different activities where children can learn through playing at home that are posted on the LEGO website here: Fun learning activities & educational activities for kids - Playlist (legofoundation.com)

Hardware Hacker-Robotics (a self-taught individual who "made things do what they weren't designed to do originally"): intentionally making imperfect robots/creations takes a lot of pressure off kids to create their own masterpieces. It makes them say "I can do that!" and encourages creativity. The gist was that joy can be brought into unexpected places. Imperfection brings joy; it is an incredible tool and a wonderful hook for kids to go on and improve what you have made. 

Band: OK Go
OK Go Soundbox is a collaboration between the Playful Learning Lab at St. Thomas and the band OK Go. On the OK Go Sandbox Website, they have lesson plans and videos that show all the math and science and creativity that went into creating the OK Go music videos that are so popular on YouTube. There is also an option for anyone to submit artwork or music that will become part of OK Go's new music video. More information here: OK Go Sandbox

George Matsumoto: https://www.go-bgc.org/outreach/adopt-a-float 

GO-BGC is looking for teachers and classrooms to partner with them by adopting a float. The floats are devices that will be shipped throughout the world's oceans. Floats are devices that collect data about oceans and climates and sends the data to be collected. The classrooms can name the float and decorate it. It's all free and they will come to your classroom and explain how it works. All the data is public. Adopt-a-Float | GO-BGC (go-bgc.org)


Jer Thorp: Living in Data | jerthorp 

The question was raised: "are we being too polite with data?" The instructor talked about "data performance" -- how it humanized statistics and allowed for people to use their own experience as an instrument to read data. Some examples: piles of rice were used to represent all people born in the U.S. today as well as all people who will die in the U.S. today. Another example is a map of a city in which kids were instructed to circle "safe places." A redlining map was then placed over that map, which provoked conversation and learning. It ended up being more engaging, participatory, place and play-based, and got people (kids) to pay attention to data who wouldn't normally. 


Sleep Science: How we sleep has changed dramatically in the last 100 years with changes in technology (electric lighting, alarm clocks). We used to go to sleep when we were tired and wake up when we naturally woke up. This new sleep situation causes a lot of health problems including anxiety and depression. Also, in this sleep science presentation they discussed Nightmares. Nightmares can be useful. They are a way for the brain to rehearse stressful/dangerous situations. "When’s the last time you ran away from a predator? Still, it’s an important survival skill, and your brain wants make sure the neural circuits are practiced and prepared."


Godwin Morris, Peter Hoh: In the News (dazzlingdiscoveries.com)
You can do a lot with paper, scissors, and tape/glue. Using basic shapes you can build toys, games, whatever you want. Here is link to how to make a roller coaster with newspaper: D.I.Y Roller Coaster Activity - The New York Times (nytimes.com)
A big takeaway from this workshop was that it is best to spend most of the instruction time (with kids especially) on the fundamentals. How to make the basic shapes. Then let them explore. Most of the cases of kids saying, " I don't want to do that" really means " I don't know how to do that". Focusing on the basics helps with that issue and then give very little direction after the fundamentals allows kids to be the most creative. You don't need expensive materials to play.

Shine a Light Then Share it 
A workshop in which different light sources were shone on objects causing interesting shadows to be cast. Participants were prompted to manipulate the lights/objects however they want and to draw the image on paper. The gist of this workshop was that so much is going on in the brain when we are playful and including the five characteristics--this activity involves creative thinking, perspective taking, cognitive flexibility, tolerance for ambiguity, iteration, and tinkering mindset. There is an opportunity for adults: explain after, not before, to avoid limiting exploration. Children do influence adult flexibility and persist less when adults take over. They are not willing to keep trying if they know you can bail them out. Most important: most times we think it's just play, but all the functions of it are so important to illustrate and document the value it brings--the neuroscience behind it.

Write a Postcard and send it to Space
This workshop introduced Club for The Future, a space mail program in which children are encouraged to draw or write their vision for why earth needs space, and mail in a post card with their return address. Club for the Future then launches it on a rocket, sends it to space, and then returns it! Over 50 thousand cards were sent during the last program. Club for the Future is a nonprofit founded by Blue Origin, whose mission is to imagine the future of life in space to benefit earth and to inspire youth to explore STEM careers. The overall goal being engaging kids by inspiring them to dream and learn more about space/STEM.  www.clubforfuture.org

Shawna Young: Scratch Foundation: Scratch Foundation 

This presentation was pretty short, but Scratch is a tool to teach kids programming. The Scratch Jr app is frequently used in classrooms. The Scratch Foundation is launching new software that looks to be a mix between programming and the fun snapchat video filters (ex: giving someone cat ears). More information here:  Scratch Foundation


--Aura S. and Andrea R.