Monday, November 05, 2018

MLA 2018, DAY 1




Attack of the Killer Computer!: Is Your Library Ready to Code?
  --Brianna Bleeker  and Stacy Lienemann

Waseca Public Library received a $25,000 grant from the American Library Association to design and implement coding programs for young people.

They used Scratch for coding. The programs started with a project and then had an open lab each month for youth to try their own things.

Tips for coding programs:

     Use HOMAGO principles.
     Create a welcoming environment for diverse groups.
     Emphasize youth voice.
     Model career paths.
     Find community partners.
     Students can help teach each other-seat master learners next to newbies- connect people with different skills.
     Engage with families- they can learn together, even with teens.
     Have an end goal in mind to measure impact.
     Have lesson plans- they are available on Hour of Code.
     Don’t solve things for them, help them solve it themselves by giving tips.
     For open labs, can just have Code.org up on computers.


So, far the programs they have had involved game design and robots. No adult coding yet.


A Turing Tumble is a fun analog computer they use to demonstrate how computers work.


Programming Outside the Lines
  --Amy Muchmore and Sarah Smith

Carnegie-Stout Public Library was seeing a huge decline in attendance of conventional programs- book clubs, local history, speakers. They wanted to get more 18-34 year-olds and men to attend, but only had $4500/year for adult programming.

Tips for taking your adult programming from stale to sizzle:

     Borrow ideas from youth services.
     Plan earlier than you think you need to - unexpected things will come up.
     Even successful programs need to be refreshed from time to time - modify or put on hiatus.
     Ask other libraries for ideas.
     Don’t be afraid of failure.
     Talk about programs to as many people as you can-word of mouth is 2nd most common way attendees hear about them after social media.


Nerf tag is the library’s most successful program. Patrons shoot each other with Nerf “darts” from “blasters” - they don’t use words “guns” or “bullets” in marketing. One couple had a nerf-themed wedding at the library to celebrate where they met. It is also a fun way to be active.

How they do Nerf tag:

     20-30 players
     Monthly
     Participants sign a waiver
     Few universal rules- no headshots, no hitting, no running on stairs- modify rules on the fly if they don’t work. For the game itself, let patrons make their own rules.
     Supplies are $50-100/year- mostly water, candy, darts and balls- patrons usually bring their own blasters, but they have a few for those without.
     Staff talked to the laser tag/paintball communities for ideas.

There main issues were keeping up with dart and ball replacement, finding them all after events, and finding a symmetrical space for capture the flag.

Other programs:

     Fandom trivia- Just need to pay for snacks and prizes- coming up with the questions is the hard part.
     Bad art night-- clean out your junk craft stuff and give a prize for the worst art
     Adult spelling bee-- at brew pub- challenge to find words in increasing difficulty- 80 people in the audience.
     Adult Quidditch - didn’t get enough people to play.
     Life action “Clue” after hours- based on Sherlock.
     Retro Gaming. -old arcade video games.
     Anime after hours- patrons can bring their own alcohol.


Carnegie-Stout’s biggest program is the Cabin Fever Mini-Con.

Budget:

     $350 prizes, honorarium
     $75 catering- hot chocolate for everyone
     $200 promotion

They use stickers to count attendance.

Activities:

     Game panel featuring game store owners and game theory professors
     A full-size TARDIS and a working K-9 - brought by volunteers.
     501st Legion- Star Wars cosplayers - will come to events free.
     Perler beads and superhero cape making in the makerspace.
     An Artist Alley.
     Webcomic artist Blue Deliquanti (Twin Cities-based) as special guest-only asked for hotel room- library got free room from hotel.

Ideas for future programs:

     More take and make- Ghostbuster slime?
     A regular Dungeons and Dragons game.

Rescuing Audio, Video, and Digital Data on a Budget
  --Dorothea Salo
                                               Salo with audio interface.

Dorothea Salo was teaching a class on curating digital media when she realized that her library lacked the tools to preserve many kinds of media, both analog and digital. If we don’t act now we will lose a lot of local history. For example, one library had a whole box of oral histories on 8-track tape.

This led to her founding of RADD, Recover Analog and Digital Data.

The RADD web site offers help for librarians who want to digitize their materials or help patrons with digitization:

     Portablerescue kits to use at your own library--can be sent by mail--funded by IMLS grant.
     Build Your Own Rescue Kithandout - equipment recommendations could also be used for a digitizing station in a makerspace. Each kit costs $3000, but the cases are most of the price.
     Training at your site by Salo.

RADD tips:

     A food dehydrator can fix old tapes.
     Check your local record stores and AV transfer services--may be able to find equipment or fix broken equipment for you.
     Don’t be afraid of used equipment.
     ILL boxes can be repurposed for kits.
     Camcorders are tricky- You can find cheap adapters for mini-VHS, but mini-DVD connect via Firewire/IEEE 1394, which isn’t used on new computers.
     You may want to find an old computer that still works and use it for things like Firewire and floppy drives.
     If you don’t have a computer with one, external drives for 5.25 floppies would have to be built, but materials aren’t costly.
     There are two kinds of answering machine tapes.

Places to find old technology:

     Goodwill
     Stuff universities and colleges are getting rid of.
     Everything But the House- service that gets rid of things for bereaved families

Project Management as Bridge: Building Connections between Library Strategic Goals and Direction and Project Work --Kirsten Clark and Kate McCready


Projects are work that is bound in time and scope.With 300 employees across the system, project management at University of Minnesota libraries can be a challenge. They even have a manual.

Projects must:

     Fit library mission and goals.
     Have roles clearly assigned.
     Break work into smaller chunks.

Some teams will need their own charter, which can be done in an afternoon.

Meeting tips:

     No meetings without a purpose
     Action items are more important than notes.
     Listen as an advocate, not a critic.
     Nobody speaks more than once before hearing from everybody.
     Everyone adds to the agenda - chair makes sure it is up-to-date.
     Alternate meeting locations.

U of M libraries use Smartsheet and Asana as project management software. These help staff see where they are in the project process.

Smartsheet offers Gantt charts, spreadsheets that illustrate project schedules and show what percentage of each part is completed. There are also free Gantt chart Excel templates available on the Internet.

--Andrea @GLCL


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